id: "location-codes-guide" slug: "location-codes-guide" order: 1 title: "All 16 Location Codes in The Incident at Galley House" description: "Complete guide to all 16 location codes in The Incident at Galley House. Every room code, floor, unlock method, and the Full House achievement explained." keywords: ["The Incident at Galley House location codes, room codes, all locations, Full House achievement, two letter codes"] category: "locations" date: "2026-07-15" lastModified: "2026-07-16" image: "/images/hero.webp" video: ""
All Location Codes in The Incident at Galley House
Galley House contains 16 distinct locations, each identified by a two-letter code used in the memory machine's input system. Discovering and labeling all rooms is essential for progression and earns the Full House achievement. This guide lists every location with its code, floor, and how to discover it.
Ground Floor Locations
The ground floor contains the public and common areas of Galley House. Most of these are available from the start of your investigation.
| Code | Location | Floor | Description |
|---|---|---|---|
| EN | Entrance | Ground | The main entry point where guests arrive. Scene 01 takes place here. |
| LI | Living Room | Ground | The central gathering space. Many key conversations happen here. |
| QU | Quail Lane | Ground | A lane outside the house. Several important conversations take place here away from other guests. |
| ST | Study | Ground | A private study used for confidential discussions and research. |
| KI | Kitchen | Ground | The kitchen where domestic activities reveal hidden character dynamics. |
| DI | Dining Room | Ground | Where the group dines together. Dinner scenes reveal social hierarchies. |
| BI | Billiard Room | Ground | A recreational room where characters reveal their competitive and strategic sides. |
| CH | Chapel | Ground | A small chapel with supernatural and religious significance to the story. |
| WI | Wintercote | Ground | An exterior or garden area. One of the later locations to discover. |
Upper Floor Locations
The upper floor contains the private bedrooms of Galley House. These are discovered later in the investigation as you uncover the personal lives and secrets of the guests.
| Code | Location | Floor | Description |
|---|---|---|---|
| ED | Eddie's Room | Upper | A personal bedroom with clues about its occupant. |
| TO | Tony's Room | Upper | Tony's private space. Scenes here reveal confrontations. |
| MA | Martha's Room | Upper | Martha's room contains confessions and personal items. |
| VI | Victoria's Room | Upper | Victoria's room is the site of important betrayals and revelations. |
| HE | Helen's Room | Upper | Helen and Eve share intimate moments here. |
| OS | Oswald's Room | Upper | Oswald's room hosts key confrontations. |
Top Floor Location
| Code | Location | Floor | Description |
|---|---|---|---|
| AT | Attic | Top | The attic is where the body is discovered — scene 13. A critical location. |
How to Unlock All Locations
Ground-floor rooms (EN, LI, QU, ST, KI, DI, BI, CH) are generally available from the beginning of your investigation. You can enter their codes immediately.
Upper-floor rooms (ED, TO, MA, VI, HE, OS) and the top-floor attic (AT) require discovery through the story. You unlock them by entering codes that reference these rooms, which then adds them to your location database.
Wintercote (WI) is one of the last locations players typically discover. It is referenced in specific scenes but is not immediately obvious. If you are missing Wintercote, look for scenes that mention exterior or garden areas.
The Full House Achievement
The Full House achievement unlocks when you have labeled all 16 locations in Galley House. This means you have not only discovered each room but also correctly assigned its two-letter code.
Tips for Unlocking Full House
- Enter codes that reference rooms you have not yet discovered — even wrong combinations can trigger location discovery if the location code is correct
- Pay attention to dialogue that mentions specific rooms — these often provide the clue you need to try a particular location code
- Use the scene codes list to systematically try codes for each room
- The keyword search tool can help you find references to rooms you have not yet labeled
Location Code Strategy
When entering codes, the location component determines where the scene takes place. If you are trying to find scenes for a specific investigation thread, focus on the location where that thread is developing:
- The Living Room (LI) is where group dynamics play out
- The Study (ST) is for private and strategic discussions
- The Quail Lane (QU) is for conversations that happen away from the group
- The Chapel (CH) has supernatural and religious significance
- The Attic (AT) is central to the discovery of the body
Understanding which locations are relevant to each part of the story helps you guess codes more effectively. For example, if you know a character confrontation happens in the Study, try combining the relevant character numbers with the ST location code.
Floor Plan Overview
While the game does not provide an explicit map, you can piece together the layout from the scenes:
- The Entrance leads directly into the Living Room
- The Dining Room and Kitchen are connected
- The Study and Billiard Room are off the main hallway
- The Chapel is a separate area, possibly in a wing
- The Quail Lane is an exterior path along the side of the house
- The upper bedrooms are accessed via a staircase
- The Attic is above the upper floor
This spatial understanding helps you follow the movement of characters between scenes. Knowing that a character went from the Living Room to the Kitchen helps you predict which codes to try next.
For more information about the characters who occupy these rooms and the scenes that take place in them, visit the respective guides on this wiki.